MY
PROJECTS

A collection of games and interactive experiences I've designed and developed. Each project represents a unique challenge and learning opportunity.

Featured Projects

Featured Project / Action Roguelite

Mutant Wastelands

Mutant Wastelands is a post-apocalyptic action roguelite featuring procedural maps, unique mutant abilities, and challenging combat.

Problem Solved & Metrics: I developed a scalable procedural generation system capable of creating distinct layouts dynamically. This system reduced manual level design time by 80% while increasing replayability significantly.

My Role:

Gameplay Programmer, Systems Engineer

Key Features:

  • • Modular procedural map generation
  • • Data-driven mutant abilities
  • • Fast-paced robust combat systems
Unity Systems Engineering
Multiplayer Prototype

DIG

DIG is a multiplayer mining game for up to 4 players, featuring procedurally generated levels using voxel marching cubes technology.

Problem Solved & Metrics: Implemented a performant marching cubes algorithm for real-time terrain destruction and generation. Maintained a solid 60 FPS across network sessions while ensuring perfect synchronization of modified voxel data for up to 4 concurrent players.

My Role:

Programmer, Multiplayer Systems

Key Features:

  • • Voxel procedural generation (Marching Cubes)
  • • Multiplayer networking code
  • • Synchronized terrain destruction
Unity C# Multiplayer
Project in prototype phase
DIG Multiplayer Mining Game Screenshot

Other Projects

Published Games on Itch.io

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I'm always excited to take on new challenges and create innovative gaming experiences. Let's discuss your next project!

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