GAME DEVELOPER
Building solid Unity systems and interactive experiences since 2020
Specialized in game mechanics and systems. Since 2020, I have worked on different video games and tools in both Unreal Engine and Unity, some of them launched on platforms like Steam and consoles.
My focus is on creating engaging experiences that not only entertain but also challenge players to think differently about how they interact with digital worlds.
Interested in my work?
Quick Facts
Tools and systems I've developed to help the game dev community create amazing experiences faster.
Interested in knowing more about my profile and experience?
Take a look at my portfolio!
Mutant Wastelands is a post-apocalyptic action roguelite with procedural maps, unique mutant abilities, and challenging combat.
Problem Solved & Metrics: I developed a scalable procedural generation system capable of creating distinct layouts dynamically, reducing manual level design time by 80%.
Multiplayer mining game for up to 4 players featuring procedurally generated levels and networking.
Problem Solved & Metrics: Implemented a performant marching cubes voxel algorithm for real-time terrain destruction, maintaining 60 FPS across multiplayer sessions while synchronizing voxel states.
I'm always open to new projects and collaborations. If you have an interesting idea, I'd love to hear it!