Gameplay & Tools Engineer
HUGO VALLADOLID
Building solid Unity systems and interactive experiences since 2020.
01 — About
My name is Hugo Valladolid.
Specialized in game mechanics and systems. Since 2020, I have worked on different video games and tools in both Unreal Engine and Unity, some of them launched on platforms like Steam and consoles.
My focus is on creating engaging experiences that not only entertain but also challenge players to think differently about how they interact with digital worlds.
- Years of experience5+
- Projects completed10+
- Main enginesUnity / Unreal
- SpecialtyGameplay & Tools
02 — What I stand for
3 things I strongly believe in
- Games are systems — if the systems are solid, the fun follows.
- Tools are the force multiplier: a great team is only as fast as its pipeline.
- Care is not optional. It's the difference between shipped and loved.
03 — Skills
What I bring to the table
Game Design
- Mechanics and gameplay design
- Level design and dialogue systems
- Menu design and implementation
- Game balance & progression
- UX/UI Design
- Combat systems
- Rapid prototyping
Technical Tools
- Unity 3D / Unreal Engine 4 & 5
- C# / Blueprints
- Git / Perforce
- Figma / Adobe Creative Suite
- Detailed technical documentation
- Agile methodologies
04 — Selected work
Check out my portfolio
Mutant Wastelands →
A post-apocalyptic action roguelite with procedural maps, unique mutant abilities, and challenging combat.
DIG →
Multiplayer mining game for up to 4 players featuring procedurally generated levels and networking.
05 — Unity Assets
Tools for the community
06 — Contact
Let's build something together.
I'm always open to new projects and collaborations. If you have an interesting idea, I'd love to hear it!