Gameplay & Tools Engineer

HUGO VALLADOLID

Building solid Unity systems and interactive experiences since 2020.

↓ scroll to build

01 — About

My name is Hugo Valladolid.

Hugo Valladolid portrait

Specialized in game mechanics and systems. Since 2020, I have worked on different video games and tools in both Unreal Engine and Unity, some of them launched on platforms like Steam and consoles.

My focus is on creating engaging experiences that not only entertain but also challenge players to think differently about how they interact with digital worlds.

02 — What I stand for

3 things I strongly believe in

03 — Skills

What I bring to the table

Game Design

  • Mechanics and gameplay design
  • Level design and dialogue systems
  • Menu design and implementation
  • Game balance & progression
  • UX/UI Design
  • Combat systems
  • Rapid prototyping

Technical Tools

  • Unity 3D / Unreal Engine 4 & 5
  • C# / Blueprints
  • Git / Perforce
  • Figma / Adobe Creative Suite
  • Detailed technical documentation
  • Agile methodologies

04 — Selected work

Check out my portfolio

Mutant Wastelands

A post-apocalyptic action roguelite with procedural maps, unique mutant abilities, and challenging combat.

UnityProcedural GenerationSystems Engineering
▸ -80% manual level design time
DIG Multiplayer Mining Game screenshot

DIG

Multiplayer mining game for up to 4 players featuring procedurally generated levels and networking.

UnityMultiplayerMarching Cubes
▸ 60 FPS with voxel terrain destruction

05 — Unity Assets

Tools for the community

06 — Contact

Let's build something together.

I'm always open to new projects and collaborations. If you have an interesting idea, I'd love to hear it!

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